Windows Longhorn build 4029 (Lab06_n)

Build of Windows Longhorn
OS familyWindows NT
Version number6.0
Build number4029
Build labLab06_n
Compiled on2003-06-29
Expiration date
Timebomb2003-12-26 (+180 days)
Product key
About dialog

Windows Longhorn build 4029 (Lab06_n) is one of the first Milestone 6 builds of Windows Longhorn. On 23 January 2020, this build was listed on a thread by Grabberslasher, founder of the UX.Unleaked blog, to be released to the BetaArchive FTP, and was released as the first two builds of his 33 Longhorn/Vista builds on 24 January 2020, alongside build 4017.[1]

Setup[edit | edit source]

Although setup overall is similar to previous builds of Windows Longhorn, the fonts that are used during setup now use ClearType.

New features and changes[edit | edit source]

  • This build includes a new red aurora wallpaper, featuring a design that is nearly identical to the animated BAML version found in build 4066 onwards.
  • The Aero Wizards debuted in this build. The CD Writing Wizard is one of these Aero Wizards, which allows users to burn ISO images to an optical disc.
  • 3D icons are included within the Games Center (which would later be renamed to "Games Explorer").
  • The taskbar clock will no longer show if the sidebar is present.
  • Windows Messenger has been updated to version 6.0.
  • Many applets (such as My Computer and the Sync Manager) have gained new icons.
  • The Windows Explorer interface received a minor design update, which introduces a dedicated theme resource for the navigation bar and removes the throbber from the main window.
  • Although MyTVApp still exists, it no longer displays anything rather than the side panel.
  • A shortcut pointing to an internal bug reporting webpage has been added to the desktop.
  • ClearType, firstly introduced in Windows XP build 2223, is now enabled by default, and remains so up to the main compile of build 4042.

Bugs[edit | edit source]

Desktop Compositing Engine[edit | edit source]

While the Desktop Compositing Engine works in this build, it doesn't enable Direct3D shaders due to a bug. As the DCE window frames rely on these shaders to function, it is not possible to enable them at this time.

Gallery[edit | edit source]

References[edit | edit source]