Windows 1.0 Development Release 5

Windows 1.0 Development Release #5 is a pre-release build of Windows 1.0. This build is the fifth in the Development Release series, intended to help application developers design and develop their applications to work with Windows. According to, it was released on 31 October 1984 and likely released in the following weeks. It is the earliest available build of Windows so far, although earlier releases are known to exist in private collections.

By default, this build is installed to, with development resources in. Also included are several mockup applications, namely Chart, Graph, PPDemo, Sample and Template, along with their source code. The overall UI design philosophy was not finalized yet, which can be clearly seen in dialogs - some, like the standard Windows dialogs, use a menu bar rather than OK and Cancel buttons, while custom dialogs tend to look completely different.

System requirements
According to, the following is required:

The following equipment is required: The following software is required:
 * IBM XT or AT
 * 512 K memory.
 * Floppy disk configured as DRIVE A:.
 * Hard disk configured as DRIVE C:.
 * Color graphics card.
 * External console connected to COM1: ( debugging ).
 * Microsoft mouse ( bus or serial ).
 * Timer.
 * 2.x or 3.0 MS-DOS

Installation
The installation is done with a simple batch script named. Using an emulator such as PCem or 86Box is recommended, since this build depends on an IBM XT or AT and a bus/serial mouse.

Step-by-step

 * 1) Use an emulator such as PCem or 86Box and create a new virtual machine of XT or AT class with the following hardware configuration:
 * 2) * Intel 8088, 8086 or 80286 processor (depending on the selected machine)
 * 3) * 512k or more memory
 * 4) * CGA or Hercules display adapter
 * 5) * Serial port 1 enabled and used for Microsoft Serial Mouse
 * 6) * A machine-appropriate hard disk controller (either MFM, RLL, XTIDE or IDE)
 * 7) * A 10 or 20 MB hard disk with standard CHS values and of the same type as the controller
 * 8) * At least one 5.25" 360k floppy disk drive
 * 9) Boot the machine with an MS-DOS or PC-DOS 2.x or 3.0 bootdisk.
 * 10) Partition and format the hard drive by using ,   and   utilities.
 * 11) Reboot the machine to boot from the hard disk.
 * 12) Insert the first floppy disk for Development Release #5.
 * 13) Run.
 * 14) Run.
 * 15) Follow on-screen instructions.

Now every time you want to run Windows, type,   and   (or add these lines to your   file to automatically start Windows on system boot).

Improvements from the previous developer release
''Please note: This is based on analysis of the released DR4 release notes. As the disk images of Windows 1.0 DR4 have not been dumped and/or publicly released yet, this is not necessarily a complete or even completely accurate list of the changes from the previous version.''

Executable format
The executable format has been updated - the extension has also been changed from .MOD to .EXE. This is evidenced by the  file present in the Windows 1.x SDK, 2.11 OAK, and 3.1 kernel source code present in the Windows NT 3.5 build 782.1 source code. Format revisions were made on 17 October and 23 October 1984 between the compilation dates of DR4 and DR5.

Memory management
Memory management has been rewritten in this build in order to reduce the very high (for the time) memory usage of previous versions (over 300 kilobytes with several applications loaded according to the release notes for DR4, completely shutting out many lower-end systems of the time).

Initialisation procedure
The initialisation procedure has been reworked; the OS no longer uses the Module Booter to initialise and load startup applications from   configuration file; instead, this task is performed by invoking a batch file that loads the Windows Kernel. It is likely (although impossible to determine without inspecting the DR4 and DR5 kernels) that MB was integrated into the kernel - startup applications can be set by executing  with command-line arguments equivalent to the application to start at startup, similar to   in DR4.

It is worth noting that symbols for the Module Booter still exist on the DR5 disks, as, showing that   was last compiled on 5 October 1984, several weeks prior to the compilation of this build.

Display drivers
The display driver system has been revamped. Instead of simply having one display driver - likely for CGA - named, DR5 introduces a new system where   files are copied to  , depending on which display adapter has been selected. The cursor routines for each driver are now stored in  files and are copied to   during installation.

UI controls
UI controls in the Control Manager in DR4 have likely been merged into   (which became   in later builds).

Tools removed
Several tools and example applications have been removed from the distribution since DR4. These are:


 * - A test application for the Control Manager, which has likely been integrated into  in this build.
 * ("Module Displayer") - possibly a viewer for NE/MOD files, but this can not be known without access to the DR4 files.
 * - An example application for data exchange.
 * - Unknown utility. Presumably converts very old EXE files (for earlier DRs?) to DR4 format MOD files. Presumably not needed or obsolete by DR5, so it was removed.
 * - Link version 2.44 is included with DR4's third disk; it is removed in this build.
 * - Make is included on DR4's third disk, and is also removed in this build.
 * - A demonstration application for DR4's new multitasking system.
 * - A batch file used for debugging earlier builds. A document also shipped in earlier Developer Releases -  that has also been removed.

README.DOC updates
has been updated, as evidenced by the 6 September 1984 date of DR5's version of the file, which is seven days after the compile date of the previous development release.

Cursors
Several new cursors have been added to this build, as opposed to DR4's two non-application-related cursors;  has additionally been removed or renamed since DR4.

Issues, fixes and enhancements
Development Release #5 is still a rather early build and thus has some notable performance and stability issues. Prolonged or memory intensive use (e.g. running many applications at the same time) can cause the build to hang or crash without warning, sometimes to the point where only a hard reboot will restore functionality to the computer.

Notepad crash
Starting Notepad may cause the system to hang or crash if the configuration file  is present in the   directory. You can work around this issue by deleting, renaming or moving this file, but the better solution is to add these two lines to your  file in the root of the C: drive:

Notepad and Control Panel problem
Notepad and Control Panel will only start once per session. Trying to start them for the second time will only result in a brief cursor change from normal to hourglass and then back to normal. The reason for this is because unlike all other included applications, these two attempt to register their class again on every start, which only works the first time - the initialization procedure will fail on all subsequent starts. Removing the call to RegisterClass allows the modded executable to run every time once the original executable was started once.

This could indicate that class registration may have functioned differently in previous releases.

PPDEMO problem
The  application may cause the system to hang after it's closed, though the reason for this is unknown.

Clipboard problem
The Clipboard application can't be closed for the rest of the session once it's started. It's unclear whether this is the intended behavior or a bug.

Accessing empty floppy drives
If you try to access an empty floppy drive in MS-DOS Executive, the system will display a DOS disk error message over Windows and hang or crash. This was fixed in the Alpha release, so that Windows instead displays a proper error dialog.

Switching display drivers
This build supports both double-scanned CGA (640x400) and Hercules (720x348) display, both in monochrome only. However, only CGA drivers are installed by default. Switching between them can be done with the included  batch file, just follow these simple steps: path C:\WINDOWS\BIN cd C:\WINDOWS\TEST drivers  Replace   with  for CGA or with   for Hercules. Please note that you must of course also change the emulated display adapter in emulator settings.

Registering file extensions
In the  file (in  ), you can find an   section. This is where you can register default applications for handling file extensions. The format is as follows:

Be aware that the application has to support receiving a filename as a parameter, which Notepad doesn't at this point.

Running applications on startup
Also in  is a Run value in the   section. Any Windows executable you include in this space-separated list gets executed before the MS-DOS Executive starts. Applications started this way go directly into an iconic mode at the bottom of the screen (in other words, they'll be minimized).

The NE format
This build uses an earlier version of the NE executable format, which is quite different from the final one and incompatible with it. The key difference is that application resources, such as menus, icons, etc., are stored externally in  files, usually with the same name as the EXE. The resource files appear to be loaded during the initialization procedure of the application. Double-clicking on resource files in MS-DOS Executive will start the associated application the same way that double-clicking on an EXE would.

Another difference is that this version of the format does not require the MS-DOS MZ stub at the start of the file. This results in there being two kinds of DR5 executables - those with and those without the MZ stub. The former can be started under MS-DOS, where they will display the usual "This program requires Microsoft Windows." message and quit. The latter will cause undefined behavior.

Use of the SHIFT key
You can start applications in iconic mode by holding down the  key while double-clicking on them in the MS-DOS Executive. To both restore and maximize a minimized application in a single move, hold down the  key while double-clicking on the application's icon.

To quickly start a new instance of an already running application, hold down the  key, then click and drag the application window to where you want the new window created. You can also click once on its window title, which will create a new window above the existing one. The new window will then be vertically tiled with the previous one. This also works for minimized applications, dragging and dropping an icon into the icon area will create a new minimized instance.

Crash message
This build contains a message saying "Windows is about to crash". However, it is only displayed when Windows fails to create child windows (the drive list, the path and the file list) during MS-DOS Executive initialization. As such, it's very hard to trigger it naturally. The message was removed some time after the Beta Release, but prior to Premiere Edition.

MS-DOS Executive drag-and-drop support
MS-DOS Executive in this build actually support simple drag and drop operations for moving files between directories. This feature was later completely removed after the Alpha Release, when MS-DOS Executive received a minor redesign. This may have been used to facilitate file deletion by dragging and dropping them onto the trash can icon in the icon area (see below).

Clock instances limit
The number of concurrently running timers in DR5 is limited to 16. As the Clock application uses a timer for each instance, at max 16 instances can run simultaneously. If you try to start the 17th Clock instance, the call to  will fail and an error message will be displayed.

References to past releases
The file  in the   folder contains an older date, 29 May 1984. It is possible that this file was re-used from a previous build, probably from Development Release #1, which was scheduled for release in May 1984 according to the 7 May 1984 issue of InfoWorld.

The installation procedure in  empties some folders first, but completely removes. It's possible that previous releases used this folder, whereas DR5 uses just  instead. The batch file for uninstalling Windows,, doesn't care about  , but mentions  , so it was either modified, or the release from which it came already used.

The only reference to any previous releases in the provided documentation, in  (found in  ), where it says: "The RC.EXE program had a small file buffer. It simply couldn't handle your large menu. The bug has been repaired". The included digital documentation contains only one timestamp, and that is "16/10/1984 16:37" in  (also in  ). The files haven't been changed to have the same date, so you can clearly see when was each file created and modified.

References to future releases
In, an upcoming January release is mentioned several times: "By our January release, our goal is to..." and "In our January release, there will be...". Because the Alpha was released in January 1985, this seems to suggest that no additional releases were made between DR5 and Alpha.

Easter eggs and funny things
(in ) contains a "MarkTaylor" string at offset 730C. It is a default value for the DEF file if you don't specify another using the  switch.

The source code also contains some funny comments.

MENUID.C /* "Some people, they like to go our dancing, and other people    [like main], they do all the work . . ." */

/*   Our mad chicken-with-it's-head-cut-off error abort routine. */

PPDEMO.C /* figure out how many "characters" can fit on a line and down the screen */ /* NOTE: this routine is very stupid. These two lines get executed only */ /* once, and if the size of the window changes, it does not adjust. */

Icons
Windows 1.0 introduced the icon and cursor format (.ICO and .CUR files), though it was significantly changed in Windows 3.0 and has since remained largely the same to this day. The two formats are not compatible, but files can be converted from one to the other without much work.

's icon is the Superman logo.

In, there is an unused icon named  , indicating older builds may have had a trash can feature of some kind. This is supported by photos of earlier builds where this icon can be seen, and press articles where it's described as a place where files are discarded. Clearly, the feature was already removed before DR5 with only the trash can icon remaining.

, which stores font configuration and the system bitmaps (such as window controls), contains two unused bitmaps, a menu and a help icon. They are possibly leftover of the status bar buttons from earlier builds.

Error messages
The API in this build has a  function that can display 3 error levels: ,   and. Dialogs created with  always have ,   and   buttons that appear like a menu bar.

In case the application wants other button combinations, the  function must be used. For, there's no concept of error levels. The famous note icon is displayed when using  with error level , and whenever using.

The bomb icon will be displayed when using  with error level. was not used by any of the included applications, so this icon never appears during normal use.

No user interface will be displayed for  with error level. Windows will exit within milliseconds on a 8Mhz machine after manually triggering it. Right after Windows exits, an error message is displayed in MS-DOS for approximately 1 second before the screen gets filled with seemingly random contents of memory.

All errors in DR5's sample apps use either  with error level   or   which shows only the note icon and caused many people to believe the bomb was a remnant from previous Development Releases. The error icon was later changed to a hand performing the "stop" gesture, but the original choice of a bomb indicates early Windows development was influenced by Apple's Macintosh, which also used a bomb as an error icon.

clsWndHelp
This is one of the class procedures defined in the WndClass struct in. Class procedures were the predecessor of the message queue, and were called by Windows when an event related to the focused application happened, such as the user scrolling down. Before registering its class, every application has to set pointers in its class instance to the procedures it implements for handling desired events.

This particular procedure is not used by any of the sample applications, and its name suggests it could be a leftover from earlier builds that used it for providing help to the user via the system Help button in the status bar at the top of the screen. No other references to a help system can be found.

High resolution and color support (EGA, VGA, SVGA)
Community member jb881122 has modified the included Hercules driver which makes it possible to run DR5 in EGA, VGA, and VESA 800x600 modes, although without color support.

User Lucas Brooks also confirmed that applications like Calculator, Puzzle and Reversi were already supporting color at this stage of development.

Later build
A low resolution image depicting a build very similar to DR5 was posted on the BetaArchive Discord server on 5 August 2019, but so far there is no proof for the authenticity of the image as its source is unknown. Visually, the build is identical to DR5, but it includes the PIF editor ( and  ), which was introduced sometime between DR5 and Alpha Release. The presence of the PIF editor could suggest minimal DOS application support. The files  and   could be an early version of   (Windows Old Application module, used for running DOS applications under Windows), but the presence of   could also mean it's in fact just a DOS application. The Clock application is also running, but its files are not located on drive A: (its contents can be seen in the MS-DOS Executive window), suggesting they might be on another disk.

PIF Edit
PIF Edit seen in this image has an "Icon" field, which is missing a colon after the label. It also has options called "Warn" and "Force Exit", which don't appear in later versions of the program. Many options seen in Alpha Release's PIF Editor are missing, indicating this could be a very early form of the program. The ability to display a custom icon for DOS application would be especially interesting.